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Eu4 random new world mod
Eu4 random new world mod











eu4 random new world mod

The other arguments re-generate the current map (if seed= is not also specified), changing options or only running a specific part of the generation process.Specifying restore will give you the real world map as if you had started a game with Random New World disabled.It also accepts the value -1, which will randomly pick a seed.is any number between 0 to 2147483647 (it will accept higher numbers, but will process them as 2147483647).Specifying seed= will generate the map for that specified seed.The seed of 13 appears to be hardcoded into the command. Running the command with no arguments at all generates the map for seed=13.In this case, all arguments are optional. The is syntax indicating that the specified argument is optional.

eu4 random new world mod

It works for any game, even where Random New World was not ticked from the main menu when creating it. This will be quicker and less error prone than editing a save game file.įinally, note that it is not necessary to start or load a game with Random New World enabled in order to use this Console command. Therefore it may well be that there is no need to edit any save you can start a new game as normal and then use the Console command to load an old seed or generate a new map. Same caveat applies about only using this on Day 1, or at least only in games where Old World and New World remain unmixed. And it does it live, without saving/reloading. Like for save game editing, these commands will do a complete refresh of the New World, updating everything correctly such as moving the natives around and updating province assignments. The game will handle the work of re-positioning the natives in the appropriate locations, overwriting whatever province assignments came from the map you originally generated in this save.ģ.Save, close the editor, and then load the game in EU4.Open that save in a text editor, find the random_world= line near the top, and replace the seed number with your existing one.Save it as soon as the game opens don't unpause.Start a new non-Ironman game with Random New World (RNW) enabled.Instructions for re-using old/shared seeds via save game editing: This should only be done on a Day 1 game, or at the least in a save where the natives haven't expanded out, and the Old World haven't expanded into the New World! I have no idea what happens if you try this for a game where nations from the old and new worlds have already mixed Probably it will get very confused and may just create an unusable save.Īlways take backups before editing a save! It thus appears that the map setup routine does a complete refresh of the whole new world, including re-creating the native nations and all their province assignments. You can edit a save, put in a seed, load that game, and everything seems to work fine - the natives move to appropriate new locations.













Eu4 random new world mod