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Fallout new vegas modded playthrough
Fallout new vegas modded playthrough











fallout new vegas modded playthrough

There is also a link to a webpage listing all of the voice actors who worked on the mod, along with a six-and-a-half-minute YouTube video showcasing the NPCs who received new VO voices, and often also got a complete digital facelift and overall graphical improvement. The Nexus Mods page for Brave New World has sections for installation instructions, FAQs, known issues, mod team credits, recommended mods, and known compatibility and conflict issues. Related: Fallout New Vegas: 10 Things You Missed About Zion Canyon Hearing the same actor’s voice from so many NPCs was one of the very few negative points in FNV, and now the Brave New World mod has fixed that. The mod’s goal was to “mitigate 'cloning', and to improve upon acting, pacing, and casting.” The NPCs who had their lines revoiced were very often recorded by a single voice actor playing the part of multiple NPCs in the original FNV. The Brave New World mod team hosted 30,000 voice actor auditions to select a list of quality actors to bring in a larger variety of personalities to 145 NPCs.

fallout new vegas modded playthrough

The Brave New World mod project is a voice acting overhaul of 145 NPCs, which revoices 7,000 lines of vanilla FNV dialogue.

fallout new vegas modded playthrough

Since I've heard conflicting information on this, I'd love to get a definitive answer, but sadly, having earned the 'low hanging fruit' achievements you can get without a whole fresh playthrough or a lot of grinding with a specific weapon type, I have no easy way to test this.After four years of work, the Brave New World mod for FNV is complete and available to download from Nexus Mods. But again, not worth it on my first playthrough if they ruin my hard earned Nerd Points on Steam. Most notably, stuff like the return of DarnUI, to fix the horridly large print menus, and Imma Sightin Mah Lazor, to add Iron Sights to the Laser Pistol. Similarly, now that the game has been out for a few days, Mods are beginning to appear, and a few of them look like big QoL improvements.I've been afraid to do so in New Vegas however, for fear that, as reported, it will disable achievements on my save file. In FO3, I used the console 'SAVE' command to create named save files without any menu navigation, and it was awesome. However, manually saving is, to say the least, extremely cumbersome. 4GB New Vegas -> 4GB VRAM enabled for New Vegas. New Vegas Stutter Remover -> Essential to remove certain stutter issues. All mods I'm currently using in my Fallout New Vegas Playthrough. Mod Configuration Menu -> Many mods will not work without this. Fallout New Vegas Modded Playthrough Mods List Monday, September 23, 2013. The widely reported Quicksave/Autosave bug is annoying and, quite frankly, has terrified me into completely abandoning both features. New Vegas Script Extender (not on Nexus) -> essential mod, makes most other mods work.I've heard mixed information on this and I'd like to get a straight answer, for two reasons:













Fallout new vegas modded playthrough